![]() ![]() I thought the second one had absolutely gorgeous locales, some of the best art direction I've ever seen. It was still super fun, but it came across as Tomb Raider: Warrior Within for me. The first in the new trilogy felt a bit too "try-hard" for me. I liked the first two games, with Rise being one of my favorites. These are also the only games where ludonarrative dissonance is obvious to me when I'm actually playing because the games draw attention to it. Let her be a person and give her some good dialogue. She doesn't feel like a fully developed character, she feels more like a prop for the game to mess with and gruesomely put through Mortal Kombat-style fatalities if you make a mistake and die. The GCI trailer for Rise acted like the game would delve into her psychological state (therapy session scene) which would be interesting but it never does. I didn't play Shadow, but I thought these games tortured her without any real purpose. Honestly though, I could accept all that if the characterization and story were compelling (that's not her fault). The pronunciations are often wrong as well. at best strange, and at worst a bit dumb. The over-emphasis on certain words makes her sound. It just didn't sound right at all and is obviously fake. That also translates to the accent in the game. ![]() In real life, she sounds like an American doing a REALLY bad English accent (rather than the other way around) because she moved to America when she was young. I thought Camilla luddington's performance wasn't great, tbh. LucasRuinedChildhood 705d ago (Edited 705d ago ) ![]()
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